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    <title>The Wizard&#039;s Wall | Comics &amp; Gaming | Melbourne Florida</title>
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    <lastBuildDate>Sun, 19 May 2013 04:26:28 -0700</lastBuildDate>
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      <title>The Wizard&#039;s Wall | Comics &amp; Gaming | Melbourne Florida</title>
      <url>http://www.thewizardswall.com/images/logo.gif</url>
      <link>http://www.thewizardswall.com/</link>
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      <title>3/20/09 NEW RELEASES</title>
      <link>http://www.thewizardswall.com/modules/news/article.php?storyid=137</link>
      <description>&lt;img src=&quot;http://www.thewizardswall.com/uploads/img49c1525209b89.jpg&quot; align=&quot;left&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Warhammer:fantasy - career compendium&lt;br /&gt;Hunter:the vigil  -  Night Stalkers&lt;br /&gt;Vampire: Requiem - Nosferatu Clan Book&lt;br /&gt;Star Wars: Rpg - Legacy Era Campaign Guide&lt;br /&gt;D&amp;D Players Handbook 2&lt;br /&gt;D&amp;D Players Cards&lt;br /&gt;Munchkin Booty 2</description>
      <pubDate>Wed, 18 Mar 2009 13:04:47 -0700</pubDate>
      <guid>http://www.thewizardswall.com/modules/news/article.php?storyid=137</guid>
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      <title>NEW RELEASES 2/4/09</title>
      <link>http://www.thewizardswall.com/modules/news/article.php?storyid=135</link>
      <description>&lt;img src=&quot;http://www.thewizardswall.com/uploads/img4989faf6e5c74.jpg&quot; align=&quot;left&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;This weeks new releases&lt;br /&gt;&lt;br /&gt;World of Darkness: Slasher  31.99&lt;br /&gt;&lt;br /&gt;Blood Splatter&lt;br /&gt;&lt;br /&gt;Theres a different breed of killer out there. They arent driven by the need to drink blood or the pulse of the full moon. They kill because they have to, because murder is the only thing they know. Will you hunt the slashers  or join their ranks?&lt;br /&gt;&lt;br /&gt;A Chronicle Book for World of Darkness® and Hunter: The Vigil&lt;br /&gt;&lt;br /&gt; A grim exploration of the slasher phenomenon: why are some humansincluding some huntersdriven to kill? How can some of them shrug off bullets or ignore an axe to the skull?&lt;br /&gt; A look at a new hunter conspiracy driven to investigate, huntand hopefully arrestsupernatural serial killers: the FBIs VASCU, or Vanguard Serial Crimes Unit.&lt;br /&gt; Learn how to use slashers in a story both as antagonists and as anti-hero protagonists. Examine the cruel Undertakings of the slashers of the World of Darkness.&lt;br /&gt; New weapons in the fight against slashers as well as new slashers in the fight against everybody with a pulse. Includes new equipment, Tactics, Merits, and Endowments (including VASCUs psychic Teleinformatics abilities).&lt;br /&gt;&lt;br /&gt;The Mekhet Clan Book for Vampire: The Requiem 19.99&lt;br /&gt;&lt;br /&gt;Unnoticed and silent, they watch. Their eyes have seen a thousand secrets, and yours are no exception. They are the Shadows that dwell among the Kindred, and everyone knows that the darkness has eyes in the Danse Macabre. Seek their wisdom under cover of night, and discover what awaits the wise and the patient.&lt;br /&gt;&lt;br /&gt;A Clan book for Vampire: The Requiem&lt;br /&gt; Discover the origins of the Mekhet, in the deep nights of ancient Egypt, where they fled the sun into the necropolis and learned the secrets of the dead.&lt;br /&gt; Explore the Shadow Cults of the Mekhet, secret societies and mystery traditions where the Mekhet are masters over mortals and other vampires alike.&lt;br /&gt; Read the tales of the Shadows, as written by those within the clanand by those outside it. The shadows of the World of Darkness have never run this deep.&lt;br /&gt; New Merits, bloodlines, Discipline powers and clan secrets that every Vampire: the Requiem player will want to have. &lt;br /&gt;&lt;br /&gt;Graceful Wicked Masques - The Fair Folk  $31.99&lt;br /&gt;&lt;br /&gt;A Guide to the Fair Ones&lt;br /&gt;&lt;br /&gt;Denizens of the Wyld that surrounds Creation, the raksha continue to wage war on shaped reality. Taking on physical form, becoming the very thing they despise, the so-called Fair Folk prey on the the fringes of Creation, biding their time until the next great crusade rides forth from the formless madness beyond the worlds poles to finally end the blasphemy of shape. Will the Exalted again succeed in stemming the Fair Folks tide of destruction, or will they be swept away by the Wyld onslaught, unable to unite against this common foe?&lt;br /&gt;&lt;br /&gt;Exalted: South    19.99&lt;br /&gt;&lt;br /&gt;A character sourcebook for Exalted®, Second Edition, featuring:&lt;br /&gt; Everything players and Storytellers need to generate Fair Folk characters, including their Charms&lt;br /&gt; Complete rules for shaping combat&lt;br /&gt; Details of the unshaped, their component Emanations and their terrible powersincluding four example unshaped raksha, one from each of the cardinal directions&lt;br /&gt;&lt;br /&gt;A Guide to Creations South&lt;br /&gt;&lt;br /&gt;From its fecund coasts to its hellish interior, the South is a land of startling contrasts. There exist in the direction cities dating back to the First Age ruled by desert nomads, fiercely independent tribesmen suffering under the yoke of Realm colonialism, an organization of fire elementals defying the bureaucracy of Heaven to safeguard its tenets and many other contradictions as well. Will the regions many differences plunge it into conflict during this Time of Tumult, or will the returned Lawgivers succeed in bringing the Souths many constituents into a lasting accord?&lt;br /&gt;&lt;br /&gt;A setting book for Exalted®, Second Edition, featuring:&lt;br /&gt;&lt;br /&gt; The fourth of five Terrestrial Direction books devoted to fleshing out the bare bones of Creation presented in the Exalted core book, this one devoted to the South&lt;br /&gt; Mass combat stats for the forces of Chiaroscuro, Gem and other Southern powers, as well as dominion stats for the Mandate of Heaven&lt;br /&gt; Traits for the Souths native gods and beasts&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Traveler: Traders and Gunboats                                       24.95&lt;br /&gt;&lt;br /&gt;Showcasing the workhorses of space, Traders and Gunboats details a veritable fleet of civilian and quasi-military ships that can be found throughout the galaxy. Each entry comes complete with a history of the ship, notable elements in its construction, and comprehensive deck plans, ensuring you are never caught short when a boarding action takes place!&lt;br /&gt;&lt;br /&gt;These ships can be used in a multitude of settings, as variants on their designs can be found throughout science fiction. This book allows you to instantly expand the variety and multitude of ships in the galaxy.</description>
      <pubDate>Wed, 04 Feb 2009 13:40:10 -0700</pubDate>
      <guid>http://www.thewizardswall.com/modules/news/article.php?storyid=135</guid>
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      <title>THIS WEEK NEW RELEASES</title>
      <link>http://www.thewizardswall.com/modules/news/article.php?storyid=133</link>
      <description>&lt;img src=&quot;http://www.thewizardswall.com/uploads/img497787b2b8799.jpg&quot; align=&quot;left&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;THIS WEEKS NEW RELEASE&lt;br /&gt;&lt;br /&gt;Dungeons &amp; Dragons: Open Grave 29.95&lt;br /&gt;Scion: Ragnarok 31.99&lt;br /&gt;Star Wars: Clone Wars Campaign Guide 39.95&lt;br /&gt;World of Darkness: 29.99&lt;br /&gt;Shadowrun: Feral Cities  24.99</description>
      <pubDate>Wed, 21 Jan 2009 13:41:40 -0700</pubDate>
      <guid>http://www.thewizardswall.com/modules/news/article.php?storyid=133</guid>
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      <title>NEW RELEASE</title>
      <link>http://www.thewizardswall.com/modules/news/article.php?storyid=127</link>
      <description>&lt;img src=&quot;http://www.thewizardswall.com/uploads/img492da49fb6ac7.jpg&quot; align=&quot;left&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;NEW RELEASES&lt;br /&gt;&lt;br /&gt;SHADOWRUN: STREET MAGIC&lt;br /&gt;SHADOWRUN: GHOST CARTELS&lt;br /&gt;DEAD REIGN (new zombie game) </description>
      <pubDate>Wed, 26 Nov 2008 12:35:21 -0700</pubDate>
      <guid>http://www.thewizardswall.com/modules/news/article.php?storyid=127</guid>
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      <title>New Releases Aug 27th 2008</title>
      <link>http://www.thewizardswall.com/modules/news/article.php?storyid=108</link>
      <description>&lt;img src=&quot;http://www.thewizardswall.com/uploads/img48b5b6db1967f.jpg&quot; align=&quot;left&quot; alt=&quot;&quot; /&gt;&lt;u&gt;&lt;i&gt;Shadow Runners Companion &lt;/i&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Master the Shadows&lt;br /&gt;&lt;br /&gt;Life in the shadows has never been as dangerous, and runners need every edge they can get. Runners Companion opens up a world of expanded options for Shadowrun players with dozens of New Qualities, Advanced Contact and Lifestyle Rules, and handy tips on running, traveling and smuggling, and operating in a surveillance society.&lt;br /&gt;&lt;br /&gt;This core book for Shadowrun, Fourth Edition also introduces Metavariants, Changelings, and the Infected as player character options, and expands the scope of the game to include unique non-metahuman characters such as Shapeshifters, Free Spirits, and a new generation of AIs among others.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;i&gt;Legend of the Burning Sands&lt;/i&gt;&lt;/u&gt;&lt;br /&gt;(304 pages, hardbound)&lt;br /&gt;&lt;br /&gt;To the north of the Emerald Empire, there lies a mysterious land called the Burning Sands. In an extraordinary city known as the Jewel of the Desert, great empires clash and deadly intrigues abound.&lt;br /&gt;&lt;br /&gt;To the rest of the Empire the Burning Sands are a gaijin enigma, but as the exile of the Unicorn, and later the Scorpion have proven the destinies of these two lands are intertwined. Little do they realize that soon the dangers facing the people of the desert will also face the Clans of the Emerald Empire.&lt;br /&gt;&lt;br /&gt;The Burning Sands setting has exerted a powerful pull on the imagination of gamers since the 1998 debut of the Legend of the Burning Sands Collectible Card Game. As in the Legend of the Five Rings Roleplaying Game, this book allows you the chance to live out all-new adventures in a land of mystery and magic.&lt;br /&gt;&lt;br /&gt;Legend of the Burning Sands Roleplaying Game features:&lt;br /&gt;&lt;br /&gt;    * Descriptions and new mechanics for all the major factions of the Burning Sands; from the warlike Yodotai, to the mystical Ashalan, to the scholars of the Qabal.&lt;br /&gt;    * New rules covering the flavors of magic unique to the Burning Sands, as well as the ta-haddi dueling rite. &lt;br /&gt;    * Detailed treatment of the jinn, including rules for summoning and creating these legendary characters.&lt;br /&gt;    * Continuation of the history of the Burning Sands from the end of the Legend of the Burning Sands CCG story arc.&lt;br /&gt;    * A condensed version of the Legend of the Five Rings Roleplaying Game Third Edition rules for those who wish to use this as a standalone roleplaying game product, and conversion rules for those who are already familiar with the system.&lt;br /&gt;&lt;br /&gt;The Legend continues inside the pages of the next great AEG Epic.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;i&gt;Wild Card&lt;/i&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;Aces and Jokers Wild!&lt;br /&gt;&lt;br /&gt;In 1946 an alien virus released over Manhattan changed the world forever. Ninety percent of the people exposed to the wild card virus died, and some say they were the lucky ones. Of the survivors, nine out of ten were mutated into &quot;jokers,&quot; hideous freaks. Only a rare one percent became &quot;aces,&quot; people gifted with superhuman powers.&lt;br /&gt;&lt;br /&gt;In 1987, the first book in the Wild Cards series introduced readers to this strange new universe, spanning more than a dozen anthologies and novels. Now players of Mutants &amp; Masterminds can make the world of Wild Cards their own in this all-new sourcebook by Wild Cards author John Jos. Miller. In it you will find:&lt;br /&gt;&lt;br /&gt;    * A complete history of the Wild Cards world, from Wild Card Day in 1946 up to the present.&lt;br /&gt;    * Details on the effects of the wild card virus and the creation of aces and jokers.&lt;br /&gt;    * Profiles of dozens of major Wild Cards characters, including M&amp;M game stats.&lt;br /&gt;    * Everything you need to create your own Wild Cards series for Mutants &amp; Masterminds, including how to transform yourself with the wild card!&lt;br /&gt;    * Random systems for assignment of ace powers and joker mutations.&lt;br /&gt;    * The introductory adventure &quot;Ante-Up&quot; to get you started in the strange and wonderful world of Wild Cards.&lt;br /&gt;&lt;br /&gt;Experience super-powers and Mutants &amp; Masterminds like never before by exploring a world where the luck of the draw means the difference between fame and power and a terrible genetic curse. Draw the wild card and see what you get.&lt;br /&gt;&lt;br /&gt;Do You Feel Lucky?&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;i&gt;Roll of the Glorious Divinity II&lt;/i&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In this fifth of Exalteds five Books of Sorcery, the nature and powers of the myriad of ghosts and demons that have endangered Creation since the Primordial War are explored. Eschewing the Cycle of Reincarnation, ghosts are an affront to the natural order, bringing more power to the Neverborn through their very existence, and even more so through the ancestor cults, which promote ghost worship. Demons, meanwhile, are the spawn of the imprisoned Yozis, called forth from Malfeas to do the will of powerful sorcerers or escaped into the world where they might cause havoc and do the will of their trapped progenitors. Will the returned Lawgivers succeed in curbing these spirits effect on Creation, or are even the Solars endangered by the machinations of these beings and their dire masters?&lt;br /&gt;&lt;br /&gt;A Magical Sourcebook for Exalted®, Second Edition&lt;br /&gt; Contains complete stats for a myriad of demons&lt;br /&gt; Examines the art of summoning demons to do ones bidding&lt;br /&gt; Features complete rules for playing heroic ghosts, including their unique Charms, the Arcanoi&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description>
      <pubDate>Wed, 27 Aug 2008 13:20:06 -0700</pubDate>
      <guid>http://www.thewizardswall.com/modules/news/article.php?storyid=108</guid>
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      <title>WEEKLY NEW RELEASES</title>
      <link>http://www.thewizardswall.com/modules/news/article.php?storyid=106</link>
      <description>&lt;img src=&quot;http://www.thewizardswall.com/uploads/img48a9d540ca1de.jpg&quot; align=&quot;left&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;FORGOTTEN REALMS CAMPAIGN SETTING &lt;br /&gt;&lt;br /&gt;Product Description&lt;br /&gt;Dark perils and great deeds await!&lt;br /&gt;&lt;br /&gt;Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Campaign Guide presents a world of untold adventure; a land of a thousand stories shaped by the deeds of adventurers the likes of which Faerûn has never seen before.&lt;br /&gt;&lt;br /&gt;This book includes everything a Dungeon Master needs to run a D&amp;D campaign in the Forgotten Realms setting, as well as elements that DMs can incorporate into their own D&amp;D campaigns. The book provides background information on the lands of Faerûn, a fully detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play non-player characters, and a full-color poster map of Faerûn.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;39.95 &lt;br /&gt;&lt;br /&gt;STAR WARS: ROLE PLAYING GAME&lt;br /&gt;KNIGHTS OF OLD REPUBLIC CAMPAIGN GUIDE&lt;br /&gt;&lt;br /&gt;by Rodney Thompson, Sterling Hershey, John Jackson Miller, Abel G. Pena&lt;br /&gt;&lt;br /&gt;Make the jump to lightspeed 4,000 years before the Battle of Yavin to a time when Jedi Knights and Sith Lords clashed in galactic conflict. As the galaxy plunges into one war after another, the forces of the Republic, along with their Jedi allies, struggle to protect themselves from hordes of invading Mandalorians, tyrannical Sith lords, and traitorous allies on every front. This campaign guide offers both players and gamemasters a wide array of new options that can be used to craft an epic Star Wars roleplaying game experience during one of the most dangerous periods of galactic history.&lt;br /&gt;&lt;br /&gt;    * Features new game material from a variety of sources and includes characters, weapons, droids, and vehicles&lt;br /&gt;    * Includes an introductory adventure as well as adventure seeds and ready-to-use game statistics for key adversaries&lt;br /&gt;    * Contains new Force powers, Force techniques, and Force secrets for Jedi and Sith characters, as well as new options for characters of all classes&lt;br /&gt;    * New talents and feats for Mandalorian neo-crusader, Republic soldier, and Jedi&lt;br /&gt;    * Releases the same month as the Star Wars Miniatures Knights of the Old Republic set&lt;br /&gt;&lt;br /&gt;39.95&lt;br /&gt;&lt;br /&gt;Dungeons &amp; Dragons&lt;br /&gt;Pyramid of Shadows&lt;br /&gt;&lt;br /&gt;H3 Pyramid of Shadows is a D&amp;D adventure designed for heroic tier characters of levels 710. It can be played as a stand-alone adventure or as the final part of a three-part series. This product includes an adventure booklet for the Dungeon Master, a campaign guide with player handouts, and a full-color poster map, all contained in a handy folder.&lt;br /&gt;&lt;br /&gt;24.95&lt;br /&gt;&lt;br /&gt;Dungeons &amp; Dragons 4th edition&lt;br /&gt;Dungeon Master&#039;s Screen&lt;br /&gt;&lt;br /&gt;9.95&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;STARWARS: MINIATURES&lt;br /&gt;KNIGHTS OF THE OLD REPUBLIC&lt;br /&gt;&lt;br /&gt;During the era of the Old Republic, Jedi battle against Sith Lords, Mandalorian warriors raid Outer Rim worlds, and the Republic struggles to fight off enemies at every turn. This is the time of the Knights of the Old Republic campaign, and it is one of the most exciting periods in all Star Wars continuity.&lt;br /&gt;&lt;br /&gt;Product line features:&lt;br /&gt;&lt;br /&gt;    * 60 unique miniatures many from the series of Knights of the Old Republic video games and comic books&lt;br /&gt;    * Miniatures are pre-painted plastic&lt;br /&gt;    * Miniatures can be used to play skirmish-level or mass-battle combat scenarios or to add dimension to Star Wars roleplaying games&lt;br /&gt;    * Collect Zayne Carrick, Jar Jar Binks, Darth Sion and more!&lt;br /&gt;    * Releases the same month as the Star Wars Roleplaying Game Knights of the Old Republic Campaign Guide&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;14.99&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description>
      <pubDate>Mon, 18 Aug 2008 13:03:00 -0700</pubDate>
      <guid>http://www.thewizardswall.com/modules/news/article.php?storyid=106</guid>
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      <title>NEW RELEASE AUG 13TH 2008</title>
      <link>http://www.thewizardswall.com/modules/news/article.php?storyid=104</link>
      <description>&lt;img src=&quot;http://www.thewizardswall.com/uploads/img48a47b3ee8577.jpg&quot; align=&quot;left&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;This week we have some awesome stuff for you. &lt;br /&gt;&lt;br /&gt;First off we have&lt;br /&gt;&lt;br /&gt;HUNTER: THE VIGIL CORE RULE BOOK for 34.99&lt;br /&gt;&lt;br /&gt;and its first spin off book &lt;br /&gt;&lt;br /&gt;HUNTER: THE VIGIL WITCH FINDER for 31.99&lt;br /&gt;&lt;br /&gt;Rulebook for Hunter: The Vigil&lt;br /&gt; A rulebook for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action.&lt;br /&gt; A many-faced Vigil for many types of hunter: characters might choose a path of violence, of investigation, or even of rehabilitation. Decipher mysteries and confront the horrors.&lt;br /&gt; Provides new player types and antagonists for crossover- intensive chronicles as well as those chronicles focused only on hunters. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Also if your not aware we have demos going on next weekend.&lt;br /&gt;&lt;br /&gt;Click below for more info&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.thewizardswall.com/modules/newbb/viewtopic.php?topic_id=388&amp;forum=15&quot; target=&quot;_blank&quot;&gt;http://www.thewizardswall.com/modules/newbb/viewtopic.php?topic_id=388&amp;forum=15&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Also from white-wolf we have&lt;br /&gt;&lt;br /&gt;CHANGELING: THE LOST EQUINOX ROAD for 27.99&lt;br /&gt;* discussion of a storytelling a Changeling endgame, from epic powers to epic threats.&lt;br /&gt;* More True Fae info&lt;br /&gt;* New entitlements, Wyrd evolution, and more.&lt;br /&gt;&lt;br /&gt;Switching gears to the cyberpunk world we have&lt;br /&gt;&lt;br /&gt;SHADOWRUN: UNWIRED 34.99&lt;br /&gt;Unwired takes a deeper look at hackers in 2070, and how they use the wireless Matrix to manipulate both computers and vehicles.&lt;br /&gt;&lt;br /&gt;We also have a childrens book for those who like that type of stuff. Its a parody of where the wild things are. This one is based in the CTHULHU MYTHOS called&lt;br /&gt;&lt;br /&gt;WHERE THE DEEP ONES ARE for 19.99&lt;br /&gt;&lt;br /&gt;Now last but not least from our guys at Priviteer Press we have&lt;br /&gt;&lt;br /&gt;HORDE EPIC CASTERS&lt;br /&gt;&lt;br /&gt;Trollbloods: Madrak Ironhide, World Ender                 17.99&lt;br /&gt;Legion of Everblight: Lylyth, Shadow of Everblight -    14.99&lt;br /&gt;Circle of Orboros: Kaya the Moonhunter &amp; Laris -        24.99&lt;br /&gt;Skorne: Lord Assassin Morghoul                                16.99&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description>
      <pubDate>Thu, 14 Aug 2008 11:32:04 -0700</pubDate>
      <guid>http://www.thewizardswall.com/modules/news/article.php?storyid=104</guid>
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      <title>NEW RELEASES AUG 7TH 2008</title>
      <link>http://www.thewizardswall.com/modules/news/article.php?storyid=103</link>
      <description>&lt;img src=&quot;http://www.thewizardswall.com/uploads/img489b32b46d462.jpg&quot; align=&quot;left&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LOTS OF NEW STUFF THIS WEEK&lt;br /&gt;&lt;br /&gt;3 TRAVELLER BOOKS&lt;br /&gt;&lt;br /&gt;Traveller: 760 patrons &lt;br /&gt;Traveller: The Spinward Marches&lt;br /&gt;Traveller: Mercenary&#039;s&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Zombies have a new expansion. This time you play the Zombies instead of the humans&lt;br /&gt;&lt;br /&gt;HUMANS&lt;br /&gt;&lt;br /&gt;Also last but not least&lt;br /&gt;&lt;br /&gt;CLASSIC BATTLETECH &lt;br /&gt;&lt;br /&gt;JIHAD CONSPIRACIES is finally out&lt;br /&gt;&lt;br /&gt;thats it this week.&lt;br /&gt;&lt;br /&gt;Also, if your a comic fan&lt;br /&gt;&lt;br /&gt;FINAL CRISIS 3 is amazing. Its finally going somewhere try and pick all three up.&lt;br /&gt;&lt;br /&gt;travis&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;</description>
      <pubDate>Thu, 07 Aug 2008 10:44:11 -0700</pubDate>
      <guid>http://www.thewizardswall.com/modules/news/article.php?storyid=103</guid>
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      <title>NEW RELEASES</title>
      <link>http://www.thewizardswall.com/modules/news/article.php?storyid=101</link>
      <description>&lt;img src=&quot;http://www.thewizardswall.com/uploads/img48888811958e3.gif&quot; align=&quot;left&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;NEW RELEASES FOR JULY 23rd&lt;br /&gt;&lt;br /&gt;Wings of War: Immelmann&lt;br /&gt;Warmachine: Mercenaries, Stannis Brocker,Steelhead Commander&lt;br /&gt;Warmachine: Mercenaries, Steelhead Heavy Cavalry&lt;br /&gt;Legends of the Five Rings: Masters of Court&lt;br /&gt;Rifter: Super Summer Swimsuit issue 143</description>
      <pubDate>Thu, 24 Jul 2008 06:52:48 -0700</pubDate>
      <guid>http://www.thewizardswall.com/modules/news/article.php?storyid=101</guid>
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      <title>NEW RELEASES</title>
      <link>http://www.thewizardswall.com/modules/news/article.php?storyid=67</link>
      <description>World of Warcraft CCG: Servants of the Betrayers&lt;br /&gt;Vampire Requiem: Ventrue Clan Book&lt;br /&gt;Munchkin: Munchkin 6: Demented Dungeons &lt;br /&gt;</description>
      <pubDate>Wed, 02 Apr 2008 13:04:39 -0700</pubDate>
      <guid>http://www.thewizardswall.com/modules/news/article.php?storyid=67</guid>
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